
A mixed reality experience where users can touch real walls to open portals into immersive scenarios of climate change, encouraging collective action and environmental awareness. Players interact with these virtual worlds by collecting trash and exploring educational content, bridging the gap between virtual experiences and real-world impact.

Shackled in motion is a photo-ethnography research by Tasnia Khandaker Prova and Tahura Farbin, adapted for the interactive web experience using Three.js and Blender. It explores the lived experiences of climate migrants living in Korail slum of Dhaka.

A mixed reality experience that simulates real-time synesthesia, allowing users to play a virtual drum kit while perceiving sound through visual and sensory feedback in a real environment.

This project explores a unique approach to mixed reality using a stencil shader in Unity, revealing a hidden forest within your own space—visible only through the headset. By blending digital and physical environments, it creates an immersive experience where an unseen world coexists with reality, waiting to be discovered.

A VR experience where users explore a flooded city in the near dystopian future

A VR/computer game where players navigate as a fish escaping a predatory shark. It draws parallels between fish schooling and neural coordination in the human brain, educating players on marine communication and collective intelligence. It was the final project for my “Intro to Cognitive & Brain Science” class.

A mixed reality game where users interact with a virtual bow and arrow, using real hand movements to target and shoot enemies within their physical environment.